Making Financial Literacy Engaging

Project hero

Team

Long Game CEO, CTO, CMO, Engineering, Support, and Game Designer

Outsourced content writer and illustrator for icons

My Role

Lead Product Designer & Design Director

UI/UX, Testing, Prototyping, Marketing materials, art direction

Project Summary

Long Game Rewards is a mobile personal finances game built upon behavioral economics mechanisms, like prize-linked savings, and deep insights from mobile gaming. The core mechanic is to save money, earn Coins for maintaining a balance, and play games of chance for cash prizes. How can we reward users for more than positively engaging with their finances in between deposits?

  • The Opportunity

    Improve our user’s financial literacy.

  • The Solution

    A trivia game that quizzes and teaches users’ while rewarding them for engagement.

  • The Results

    A trivia game that quizzes and teaches users’ while rewarding them for engagement.

Problem Statement

One-third of Americans are financially illiterate, and many financial institutions lack methods to help.

Long Game has the opportunity to help bank users learn more about finances in a fun and engaging way while getting rewarded. Studies show the more financially literate you are, the more successful you are managing your short term and long term money.

Objectives and Goals

  • 01

    Educate without condescension

  • 02

    Maintain a positive experience when engaging with finances

  • 03

    Create a non-monetary mechanic to reward users for engagement

Competitive Analysis (2021)

  • Education Tools that use gamification (Duolingo, Memrise)
  • Trivia Apps (Zogo, HQ, Quizup)
  • Articles of Education (financial institution blogs)
Competitors

Early Testing and Validation

I surveyed our users to confirm interested in a trivia game, and conducted an initial remote user test on Trymata.

Early testing

Information Architecture

Exploration of structure for trivia, including the flow for navigating into trivia, into category selection, quiz completion, and category completion.

Discussions on the educational content as well as how much content to include and when to reward users.

Information architecture

Usability Test

Test an MVP for usability and comprehension of the category selection, quiz selection, and quiz completion. Prototyped in Marvel and unmoderated remote test on Trymata.

Usability testing Usability testing

Early tests revealed a problem:

Users didn’t know what to expect without added context. We decided to add an introduction tutorial to give them more information about how the feature worked, and what they could expect.

Competitors

Designing the feature in Collaboration with engineering and content

I co-wrote the spec with our game designer and got early and often feedback from engineering leads. Together, we strategized an MVP and planned out iterations.

Our team utilized a content spreadsheet to ensure character limits and parameters were met.

Early testing

Handoff for implementation and QA Testing

Frequent testing of builds and created bug reports for engineering

Used Asana for our bug reports and tracking

Entire team tested as we neared launch

Handoff 1 Handoff 2 Handoff 3
Results 1 Results 2 Results 3

The Results

The success of this feature is due to the habitual nature of it - it’s not a game you can beat in one day. Instead, you have to show up for bite-sized quizzes each day to test your skills and get your Coin rewards.

  • Metrics

    65% of users played trivia with an average 13 min session time 4 days per week

  • Reception

    Long Game users loved trivia. Over 70% engaged daily for the first month.

  • Takeaways

    Improve the quality and quantity of the content by working with a larger financial expert resource.

Interested in working together?

Let's Chat
©2024
Liz Hewell Garrett